In the primary decade of the twenty-first century, video video games are an integral a part of international media tradition, rivaling Hollywood in income and affect. No longer confined to a subculture of adolescent males, video video games as we speak are performed by adults all over the world. At the identical time, video video games have develop into main websites of company exploitation and army recruitment.
In Games of Empire, Nick Dyer-Witheford and Greig de Peuter supply a radical political critique of such video video games and digital environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them because the exemplary media of Empire, the twenty-first-century hypercapitalist complicated theorized by Michael Hardt and Antonio Negri. The authors hint the ascent of digital gaming, assess its influence on creators and gamers alike, and delineate the relationships between video games and actuality, physique and avatar, display and road.
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Rejecting each ethical panic and glib enthusiasm, Games of Empire demonstrates how digital video games crystallize the cultural, political, and financial forces of worldwide capital, whereas additionally offering a way of resisting them.